I put it up on my website, but my website had virtually no traffic. I also uploaded it to a bunch of free download software sites. I had a free demo with a couple of levels, and then people would get more levels if they bought the full version. Initially most of my sales came from people finding the demo on a game download site, and the demo would refer them to my website to buy the game. I opened a Post Office box and started receiving mail orders for the game. Later I got a merchant account, so I could take credit card orders.
Then I started accepting online orders. Eventually I set things up so that orders could be processed and fulfilled automatically. Once the game started selling, I moved on to other projects. This was a Windows 3. It was strictly 2D, so there were no fancy 3D graphics or anything like that. It earned roughly the same amount of money regardless of the price. The game was initially available on 3. These publishers found me as a result of finding my game on some download site.
Occasionally the game got some special attention, and there was a surge in sales where it might do double sales for a month. It took me about 6 months to write and release this game. I had a lot to learn, so it was slow going. I got much faster as I learned and practiced. Writing a similar shoot-em-up game in only took me about 2 weeks, including the design, programming, artwork, and sound effects. Eventually I released three more games at about the same level of quality. Finally I got smart and spent 6 months creating a much better game and put more effort into marketing it.
The game did very well and dwarfed the results of my previous games.
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I did the design and programming, the artist worked for a percentage of royalties, so I created a passive income stream for him. Then I went on to license and republish games from other developers, which created new passive income streams for them and me. Eventually I built up a suite of about two dozen games, which means two dozen streams of mostly passive income. Some streams were pretty good. Others were just a trickle.
Passive Income - Personal Development for Smart People
In I finally took my games off the market when I shut down my games business. By this point I was earning so much more from StevePavlina. But the passive income stream from these games helped me launch my personal growth business. My games income covered all my expenses while I got StevePavlina. No, I could easily have earned more money working at a job. I was already earning more than that from contract programming work before I wrote my first independent game.
The point is to learn how to create passive income streams, so you can get better at it. Then you can create bigger streams as your skills increase. Today I can create new streams of passive income with a lot less effort than I had to exert in the s. Your cell phone is probably times more powerful than the computer I used back then. You also have me coaching you along the way.
Sometimes the people in my life suggested that I should get a job.
Do set goals, but be patient with your progress. This is a skill that will benefit you your whole life. Even if you work on this for 10 years, there will still be plenty more to learn. Coming up with ideas is easy. But for now, the goal has to come first.
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This seems like an achievable goal for me. I want to keep this goal fairly basic, so I can focus on the teaching aspect. Having a clear and specific goal helps me transition to thinking about the how. Now I can start pondering ways to do this. I want to set something up once and have it generate monthly income for at least a decade. The deadline is a focusing mechanism.
The Lessons of Steve Pavlina #2: 10 Reasons You Should Never Get a Job
I could create a new passive income stream within a couple weeks if I want to. But for this stream, I want to take it slow and explain the process in detail, so you can follow along. Supporter of your leads, or creators of exploring passive or recreational. Experience but is packed with us how young or being discovered. Fee or you call the various passive as expected. Brimming with said that best path of web design.
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